Below Par Rules 2022

  • TEE TIMES - Tee times are assigned on the schedule. To facilitate speedy play, if, at the time you are scheduled to tee off, your foursome has not arrived at the tee box, the next scheduled foursome may tee off. Upon arriving to the tee, late teams that missed their scheduled start time may take the tee box as the next team off. Slow teams please consider letting faster teams or threesomes play through if it is apparent that you are consistently holding up play.

  • SCORING - All matches are scored on a 24-point system using scoring average of rounds played up through the first six weeks. Thereafter it is a 6-week rolling handicap using your previous 6 weeks scores. As of 2021 there is a 10 shot max score per hole.

  • BALL LIE - You may adjust your lie and clean your ball if you are in the fairway or 1st cut. You may not move your ball if you are in the rough. On all nights, if your balls lies in casual water (rain-made puddles), it may be moved to the closest dry ground, no closer to the pin. This does not include the natural ditches on the course.

  • BALL PLUGGED - On all nights if your ball plugs in the ground, it may be picked, cleaned and replaced.

  • BALL LOST or UNPLAYABLE - You may declare your ball lost or unplayable at any time and take a 1 stroke penalty. You then either 1) re-hit re-tee from the original place, 2) move your ball to a place of nearest relief, no closer to the hole, and not purposefully improving your angle for the next shot, or 3) you can move backward in the direction the ball was hit from as far as you want to place your ball.

  • BALL in a a RED or YELLOW Staked area - You can play the ball here with no penalty. You may also declare your ball unplayable and play it under our lost/unplayable rules above with a 1 stroke penalty.

  • BALL OUT OF BOUNDS - Out of bounds lines are defined by visible white stakes or by rules set forth on the course's card. 1 stroke penalty and for speed of play, move your ball back in bounds at the point it went out within two club lengths, no closer to the PIN.

  • Ball/Swing on Roots - Inform your opponent and then move ball off the root to nearest place where swing is no longer unimpeded by root. Ensure you move the ball no closer to the hole and not improving your angle to the pin whatsoever. Moving ball off root does not result in a penalty stroke.

  • Trees Stumps and Man-made obstacles - You may NOT move your ball to avoid any trees and stumps. You may move your ball if your swing or shot path is impeded in by any man-made obstacle such as cart path, fencepost, sprinklers, rope, or signs. If your ball goes next to or under a tree, you can move (not break) branches in order to get yourself into position to make a swing. You may break branches accidentally in the act of swinging however with no penalty. Your partner may not assist you such as holding back, bending, or breaking branches to improve your intended golf swing or improve your path to the green. If you are unsure, ask your opponent for permission.

  • MOLES - The MOLE is in effect this year. A MOLE is similar to a mulligan in that it allows you to re-tee a drive for $1 but it also has the added benefit of increasing the fund for our year-end party. One MOLE is permitted per round. It can only be used ONLY on a tee shot on any hole including Par3s and the closest to the PIN hole (You cannot win the CTP with a Mole however). Moles MUST be prepaid and purchased at the beginning of the year.

  • SKINS - You can't win a skin if you are using a sub OR using your *worst round OR not playing on league night.

  • DISPUTES - If you suspect your opponent may have improperly scored a hole please confront them at that time not after the match. If someone asks you to verify a score, please don't get mad, just go over the hole with your opponent to verify. Everyone makes a mistake once in awhile. Any disputes that can't be resolved can be brought to the elected league officials where a final decision will be determined via vote.

  • SUBS - Any player can play as the sub for their absent teammate and use their round to be scored against both opponents' scores. This MUST be announced before the round begins to be allowed. Real person Sub handicaps are determined each and every night they play and are new each time (unless the sub has an established league handicap from the prior year). Real Subs only play in place of the person who they are subbing for and are not re-flighted A or B, before or after the match.

  • MAKE-UP ROUNDS - You can make up a round ONLY if the entire foursome agrees to a makeup within that match week. Made up matches must be completed before the end of the day of the next scheduled league night. If your opponents do not agree to participate in a makeup, subs must be used so the round can play as scheduled on Monday. A sub can be the teammate playing a dual card, a real sub playing along with the teammate, or a real sub playing a dual card. If none of these options exist and you haven't been granted a waiver to makeup your round by the officers majority vote due to an exceptional circumstance, then the *worst round will be used. Scores not received by the end of the following league night will result in your match being scored using your *worst round.

  • BAD WEATHER/NOT FINISHING ROUND - If a team/player leaves the course mid-round due to quitting or weather or other non-emergency reason, the abandoned holes will be scored based on the players *worst round and using the same *worst round policies as would be used for an entire missed round. If a player leaves the course due to reasonable personal emergency the remaining abandoned holes will be scored such that they lose each remaining hole by 1 stroke but the round itself will not count against their statistics.

  • LOW NET - For a round to be eligible for Low Net, the player must have an established handicap with the league of at least 6 weeks.

  • *WORST ROUND - A worst round is designed to be punitive and painful to encourage players to avoid using it at all costs. It is defined as your highest nine hole score (while at the same golf course) when looking back over the entire current year for that given side. If there are not yet six completed rounds for that given side within the current year, the most recent occurring scores from that side from the most recent prior season(s) will be used to make six full prior rounds. If there are duplicate high scores (having the same score total) within the prior scores being analyzed, the most recent occurring instance will be used. Tournament scores, sub-used rounds, and any other worst rounds used are not counted when determining the prior rounds to be used. If there are not six full rounds completed at the current course, as defined above, your worst round will be scored with all triple bogies. When using a worst round, the player's round is not eligible for skins or closest to the pin contests.

  • RULES - If a specific exception is not shown in our league rules above, we shall observe the USGA rules of golf for all other rulings.

  • FINAL DETERMINATIONS - Any and all rules, exceptional circumstances, and disputes can be brought to the league officers for a decision. The officers will discuss the issue and vote to obtain a majority final decision. The officers majority decision is final and overrides any other conflicting rules.